GUI help

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Hum, may be decreasing the image colour depth could help.

Also, do you run the prog with debug enabled ? If so, turn debug mode off.

I've seen you use a windowed mode; bare in mind that full screen mode is usually faster than windowed one.

I assume you have this in the main loop:

;main loop
.
.
Updateworld
Renderworld
drawimage interface,0,0,
flip
;end of main loop


BTW, why do you need such a large image if you just need to show a little GUI ? You may better use small texturized sprites for that, so you can also play with transparency (entityalpha), while you can't with a normal drawimage command.

Hope this helps,
Sergio.