no the loadImage command is not in the main loop.
I think the reason its running slow is Im running on a stock 3d graphics card. I just read in the blitzcoder site that loading a 800x600 imagine on a crappy video card will slow the program down a whole lot. I tried changing the graphics3d to graphics3d 800,600,16,2 and it seems to be running normal, the problem is, every object on the screen is very jagged. There must be another solution? This can be a big problem if Im trying to develop something, since I do not want to limit my audience to a high end graphic card system. My comp is very new, its came with a garbage video card :) I would imagine many people out there have a similar condition. So the question is, how do you optimize your game to run on *not so good* 3d graphics cards? Any Tricks?
I think the reason its running slow is Im running on a stock 3d graphics card. I just read in the blitzcoder site that loading a 800x600 imagine on a crappy video card will slow the program down a whole lot. I tried changing the graphics3d to graphics3d 800,600,16,2 and it seems to be running normal, the problem is, every object on the screen is very jagged. There must be another solution? This can be a big problem if Im trying to develop something, since I do not want to limit my audience to a high end graphic card system. My comp is very new, its came with a garbage video card :) I would imagine many people out there have a similar condition. So the question is, how do you optimize your game to run on *not so good* 3d graphics cards? Any Tricks?