Only Blitz lightmapper that doesn't split meshes up into 3 vertices per triangle! (that I am aware of) I will admit CS 2.08 is behind in the light options, but CS3 will own you!
(This is really meant as friendly competition. Let's face it, the Blitz market isn't exactly lucrative.)
On another note, have you guys considered a second, additive lightmap where really bright lights wash out textures to pure white? It looks great in UT2003, and you can use the same mapping coords as the multiplicative lightmap.
tada!:
(This is really meant as friendly competition. Let's face it, the Blitz market isn't exactly lucrative.)
On another note, have you guys considered a second, additive lightmap where really bright lights wash out textures to pure white? It looks great in UT2003, and you can use the same mapping coords as the multiplicative lightmap.
tada!: