EntityOrder [last]

Blitz3D Forums/Blitz3D Programming/EntityOrder [last]

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Is there a way (with a varying nmber of objects) to Always draw something last?

I have tried EntityOrder Sprite,999 but my sprite is still obscured by nearer objects. Unfortunately, I cannot move the sprite closer to camera as the antialiasing and resolution looks bad. The Sprite in the example is part of a HUDisplay.