stuck on particle engine

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Hey Joker, thanks that is very nice compared to what I had :) I am going to study what you have done for a little while and comparte the differences. I guess my goal is to make a generic engine that can produce 10+ effects,I just dont know where to begin. One of them I would like to have like a water fountain, particles start at a certain point, umbrella outward in the x and z direction, and as they approach a certain y value, they get wider, and begin to fall and fade. I know this is a complicated project for me since its my first project :) but you learn a lot taking on a big project, know what I mean?

Also, you may note joker, that I had x, y coordinates at the top left. Last night I was trying to get the particles to go where the mouse was clicked, but no luck with that. I wanted to understand where the x,y mouse were, but it seems like a sprite is located at different x,y cooridinates (probably the 3d world) which makes me very confused as to how to do that feat :)

Thank you for your help, if you have any suggestions on how to produce multiple effects I would appreciate it (yours is nice btw). Also, changin my code is not a problem, it is not nobel prize winning heh. If you have suggestions, you dont have to code it, you can suggest the logic behind it and I could try it myself (so I could learn and get stuck, and keep posting till Im a particle master).

-charlie