LightBulb Shines

Blitz3D Forums/Blitz3D Programming/LightBulb Shines

Ravey said :
And my opinions ARE fact.

My word Ravey. Can you hear yourself?

One level should have ONE lightmap

Opinion. Not fact. One level can have as many lightmaps as you choose. And using your method of one lightmap on a large level with lots of 'parts' is going to lead to some pretty awful looking lightmapping. Multiple meshes sharing one <=1024x1024 texture is going to lose too much lumel resolution.

Telling people to make a level into one mesh is a cop out

Doesn't Quill do that? So it's a cop out eh? Your words not mine.

take a read of my first post.

I did. Read my last post. Your comments were just designed to make LB sound bad - nothing more.

Anyhow, this is now getting too personal, so I'm out.

I hope anybody reading will have the common sense to try the demo of LightBulb before believing anything else that will undoubtedly get posted after I leave.

http://www.binary-people.com/downloads/lightbulbdemo.exe

And here's those other links again :

Download the example 'game level' :
www.binary-people.com/downloads/lbexamplelevel.zip

Ask the people who are using LightBulb to make their games :
www.blitzbasic.com/bbs/posts.php?topic=21526

Read this review by a Blitz user :
www.blitzbasic.com/bbs/posts.php?topic=22073

It's then up to you if you want to believe all those people and your own eyes,
or Ravey.

Remember that LightBulb can deliver any number of lightmaps from 0 upwards - it's all down to how you CHOOSE to use it.

And just remember the name Red gave this thread :-
LightBulb Shines


:)