LightBulb Shines

Blitz3D Forums/Blitz3D Programming/LightBulb Shines

@Rob
If you have your level as one single object there will only be one lightmap. Two objects=two lightmaps. 3=3. It's down to YOU to decide how to use it.

@Smiff - why are you using 3 different programs just to do your lightmapping when you have all these thousands of features in Quill that you keep banging on about? And come to think of it, why would Ravey have downloaded the demo of LightBulb in the first place if Quill is so amazing. Oh, here's why :
http://invisionfree.com/forums/Quill3D/index.php?showtopic=161
LOL.
Also, since when have 'cost' and 'value' been benchmarked by Quill? Just because they slapped a £40 tag on it, are we supposed to judge all other programs value by this 'holy-grail' figure (if so then 3DSMax is a bit of a rip-off!). If you took the time to THINK about what you're saying, you might remember that LightBulb came out MONTHS BEFORE Quill.
Besides which, £20 is equivelant to roughly one trip to the pub, or half a game, or 3 pizzas. It is NOT a lot of money, and if you think it is you've probably picked the wrong business matey.
Oh, and you're wrong about Maplet too. LightBulb is NOT dependant on Maplet. You can use any modeller that can export .3ds, .x, or .b3d, so Milkshape, 3DS, LightWave, SoftImage, etc. and yes, even Quill could be used (which is probably just as well because the lightmapping in Quill is obviously sub-standard). LightBulb is NOT a 3D modeller, and I've never said that. There are plenty of 3D modellers out there already - but not many lightmappers.
Everytime someone mentions lightmapping in any post up you pop with 'Get Lightbulb !"

Shock horror! I might want to sell my own program! What's slightly more worrying is that every time somebody says something good about LightBulb (eg. this thread) you and Ravey pop up with all kinds of accusations and start pimping Quill.
you never mention that you have to use a proprietary file format

LOL. SOOO not true. You can actually see me explaining this on the second post of this very thread! You really are clutching at straws now aren't you. I've mentioned it COUNTLESS times, and its all in the manual (oh yeah, my demo actually COMES WITH A MANUAL - unlike the almighty Quill!). You see, I did that so that people would know HOW TO USE IT.
Plus, the loader is already written for you (again, it comes with the demo), and its as simple as LoadMesh().

I'm never going to convince you - you've dug yourself into a corner, but I think its sick that you seem to feel the need to try to put people off buying a program you know nothing about, because you own another program that you see as some kind of rival. Go MAKE something with Quill, instead of hanging around here trying to damage my interests.

I'll let LightBulb speak for itself.

Quote that began this thread:
I finally see the genius in this program