Okay I'm independant here, I don't pimp quill or anything.
Lightbulb simply needs surface optimise export option. This will merge as many surfaces as possible and save it as a single B3D file. This IS technically possible and I hope you will consider it.
less surfaces = more speed
single B3D = users need no custom code
Lightbulb simply needs surface optimise export option. This will merge as many surfaces as possible and save it as a single B3D file. This IS technically possible and I hope you will consider it.
less surfaces = more speed
single B3D = users need no custom code