Can you supply some example code to show what you are trying to do, or give a more detailed example? TYPE works a bit differently in Blitz than in some other languages
(you cannot DIM a table or array of TYPE here), but it is
still basically a template to show the layout involved with an object and where different FIELD elements are placed.
When you want to move data from one object to another, you basically need to refer to the active object\field name in each to make the transistion. Your coordinates for your
object define where it is on the screen, and can be used to help determine if two objects are attempting to reside in the same space. But Blitz provides tools, such as collision detection, to find when and where objects meet each other as well.
(you cannot DIM a table or array of TYPE here), but it is
still basically a template to show the layout involved with an object and where different FIELD elements are placed.
When you want to move data from one object to another, you basically need to refer to the active object\field name in each to make the transistion. Your coordinates for your
object define where it is on the screen, and can be used to help determine if two objects are attempting to reside in the same space. But Blitz provides tools, such as collision detection, to find when and where objects meet each other as well.