Try opening and closing a big movie, say several Mb, a hundred times.
Then open it one more time and play it with DrawMovie. It should work.
The only problem here is that you can't tell how much video memory is really available.
I suppose this could be considered a bug in AvailVidMem().
Then open it one more time and play it with DrawMovie. It should work.
The only problem here is that you can't tell how much video memory is really available.
I suppose this could be considered a bug in AvailVidMem().