LightBulb Shines

Blitz3D Forums/Blitz3D Programming/LightBulb Shines

Funny how it's always the People from Quill who feel the need to slate LightBulb.

Ravey, I know you're heavily involved in the Quill camp, but there's really no need to go bashing my product when you obviously have absolutely no idea what it is capable of.

To answer your a & b :
a) that's down to the individual programmers planning. LightBulb can make anything from 4x4 to 1024x1024 lightmaps depending on the lumel size YOU set. So make smaller lightmaps if you're worried about memory.
b) YOU could make your 'level' all one object if you wanted to. Then it would have ONE lightmap. The reason you can have multiple objects AND lightmap each object individually is so that things can be kept separate IF NECESSARY eg. you can have lightmapped pickups that are separate objects from your level. This also brings my UserFlag$ system into play, which allows you to set ANY behaviour for ANY object without having to code everything individually. This is something you CAN'T do with a single .B3D object.

Perhaps in the future you should read the manual before you start throwing accusations around, and describing thought out, pre-planned features as 'problems'.

And as for being 'unusable for games'...LOL.

Download the example 'game level' for a start :
http://www.binary-people.com/downloads/lbexamplelevel.zip

That was put together in half a day.

Then ask the people who are using LightBulb to make their games :
http://www.blitzbasic.com/bbs/posts.php?topic=21526

Then read this review by a Blitz user :
http://www.blitzbasic.com/bbs/posts.php?topic=22073

Then let me tell you that my own LightBulb-designed game is curently running at >60FPS with 30,000 polys on screen on a mid-range PC.

And if that doesn't convince you then you must have an alterior motive for posting.

I have gone out of my way *sooo* many times NOT to make LightBulb and Quill into rivals. They are different programs for different uses. I like Quill. It's VERY good at what it does. I even helped Birdie out when the demo was first released - I found a MAJOR bug and was sworn to secrecy. But when I see posts like this from the Quill camp.....it just makes me wonder why I bother.

*sigh*

Ah well. Make up your own minds.

Oh, and the next update of LightBulb includes 'twin' .x export as well, so that other engine developers can use it too.