1. This is news to me but if it came straight from Blitz Research then I guess it must be true. It makes sense though considering they've already abandoned Blitz2D in the move to BlitzPlus; it's probably the same situation only for Blitz3D moving to BlitzMax.
2. Blitz3D supports deforming single mesh models via vertex animation of md2 models and skeletal animation of b3d models. When you say "it aint" I'm curious what exactly you mean. Have you tried to use either md2 or b3d file format?
2. Blitz3D supports deforming single mesh models via vertex animation of md2 models and skeletal animation of b3d models. When you say "it aint" I'm curious what exactly you mean. Have you tried to use either md2 or b3d file format?