Well it's really part of an overall game engine, but I think once the project is finished I could swipe out the grass functions and post em'. I'm also considering using this same engine for a 4-wheeler racing sim.
Skn3 - animation not in yet... but the new trees will have a sway to them... Im considering giving the grass entites a manual rotation value to give them a gentle sway.. I'll have to do some speed tests before committing to it however.
Skn3 - animation not in yet... but the new trees will have a sway to them... Im considering giving the grass entites a manual rotation value to give them a gentle sway.. I'll have to do some speed tests before committing to it however.