Solar Riot Flares are the kinda thing I want. Great big ole current buns that I scoop some fuel from (assuming I have a fuel scoop, the latest word in shielding and instrumentation, and more balls than brains). Thats what I imagine. Some way to influence the appearance/active cycle from just simmering to blowing it's lid, from navigable with caution to unapproachable in the extreme. Then I can scale em up or down? swap the texture? to make different suns in different solar systems?
I would like to reduce the complexity of the sun object at great distances so that I can maximum space ships scurrying to and fro. But when up close it's the `main thing` that the game is doing.
I would like to reduce the complexity of the sun object at great distances so that I can maximum space ships scurrying to and fro. But when up close it's the `main thing` that the game is doing.