What you need to do is perform operations like this just before the CAPTUREWORLD command, but they MUST still be within the IF statement that triggers the captureworld.
So...I believe the Blitz tweening example has a line sort of like this...
...so extend the IF command block to allow more lines...
...and I believe this works with alpha and movement and all sorts of things that tweening can mess up.
I too had huge problems with entities flicking and HIDEENTITY not really working in use with tweeing, but someone here pointed out this piece of advice and it works, so I'm passing it on.
Hope it helps you.
So...I believe the Blitz tweening example has a line sort of like this...
IF somestuff THEN CAPTUREWORLD
...so extend the IF command block to allow more lines...
IF somestuff PERFORM YOUR PROBLEM OPS HERE CAPTUREWORLD END IF
...and I believe this works with alpha and movement and all sorts of things that tweening can mess up.
I too had huge problems with entities flicking and HIDEENTITY not really working in use with tweeing, but someone here pointed out this piece of advice and it works, so I'm passing it on.
Hope it helps you.