Someone recently posted (I can't remember who) saying they'd been using a "dummy" quad; rotating that using the native entity commands, and then copying out the vertex co-ords to the target vertices. Something like that, anyway. The intersting thing was that he reckoned it was actually quite a bit faster than using the vertex rotation commands in the code archives.
I can't confirm any of this though, it's just what I read. I expect my own rotation commands could do with some optimising too...
I can't confirm any of this though, it's just what I read. I expect my own rotation commands could do with some optimising too...