It depends what mode you are in. If you are in Animation mode and all the vertices are attached to the skeleton then just move the root bone (usually in the hip) to move everything. If you are in Modeling mode (ie. the Animate button is not pressed) then you must move the root bone for the skeleton AND the mesh. Basically you never select all because the only bone you want to select is the root bone; all of its children (ie. the rest of the skeleton) will move with it.
Milkshape, LightUnwrap, CharacterFX - Questions
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