here, i coded this quickly so it's far from perfect, but may give you a starting point.
it grabs the screen image and creates a texture and then textures the cube with it.
press the 1 key to perform texturing. to run this code you need an square image (ie 128x128) called height.bmp
it grabs the screen image and creates a texture and then textures the cube with it.
press the 1 key to perform texturing. to run this code you need an square image (ie 128x128) called height.bmp
Graphics3D 800,600 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,20,0 RotateEntity camera,90,0,0 texture=LoadTexture("height.bmp") map=LoadTerrain("height.bmp") TerrainShading map,True PositionEntity map,-5,0,-5 ScaleEntity map,0.5,5,0.5 EntityTexture map,texture light=CreateLight() cube=CreateCube() TurnEntity cube,30,30,30 PositionEntity cube,0,2,-9 While Not KeyHit(1) If KeyHit(2) Then Gosub takepicture TurnEntity cube,1,1,1 UpdateWorld RenderWorld Flip Wend End .takepicture cubetex=CreateTexture(800,600); create a texture the size of the screen ctex=CreateImage(800,600); create an image the size of the screen GrabImage ctex,0,0; grab the image onscreen and put it in the image ctex CameraClsMode camera,False,True; set camera mode so 2d graphics appear as backround Cls; clear the screen SetBuffer TextureBuffer(cubetex); set the drawing buffer to the texture DrawImage ctex,0,0; draw the image grabbed from the screen SetBuffer BackBuffer(); set the buffer back to the back buffer CameraClsMode camera,True,True; reset the cameraclsmode EntityTexture cube,cubetex; texture the cube with the screen Return