That is correct. It only works with 3ds or x or b3d (note that Blitz has a separate set of commands for dealing with md2 models,) and it can't grab animation from one filetype and apply it to another, it only works with identical models. The point is so that instead of having all your animation in one file (which has to be split up into sections in code) you can have each animation the character does (eg. walk, die, etc.) as a separate file.
Milkshape, LightUnwrap, CharacterFX - Questions
Miscellaneous Forums/Content Creation Tools/Milkshape, LightUnwrap, CharacterFX - QuestionsThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.