Yup, I've tryed in fact to import an .md2 and I get only one frame per time (the frame can be set in preferences).
Anyway, I've played a bit with Milkshape, and it does a honest job, also it exports animated models in .b3d format.
It still remains obscure to me the purpose of LoadAnimSeq(entity,file$); which kind of file should it be ?
So UV mapping is merely mapping 2D textures on 3D faces - now it is clear, seems to me there are more than one way to say the same thing: texturing a mesh.
Hum, time to discover the other tools suggested; problem is, it requires time to aknowledge each tool. Sigh !
Thanks a lot,
Sergio.
Anyway, I've played a bit with Milkshape, and it does a honest job, also it exports animated models in .b3d format.
It still remains obscure to me the purpose of LoadAnimSeq(entity,file$); which kind of file should it be ?
So UV mapping is merely mapping 2D textures on 3D faces - now it is clear, seems to me there are more than one way to say the same thing: texturing a mesh.
Hum, time to discover the other tools suggested; problem is, it requires time to aknowledge each tool. Sigh !
Thanks a lot,
Sergio.