Hi all !
I would like to make my own 3D animated models to use in Blitz3D.
On some tutorial about Milkshape, I've seen that LightUnwrap and CharacterFX are also used.
To be more specific, I usually see this scenario:
- Milkshape for modelling
- LightUnwrap for UV mapping (which I don't know what means)
- CFX for bones and animations.
So, here are some questions:
Should I consider to use all these three tools to make my animated models, or can I just use Milkshape to do the whole job ?
Is perhaps Milkshape good only for modelling, but bad for UV mapping and animation ? (that would explain the use of the other 2 tools).
Another question:
Does the .B3D file retain the animations ? I mean, if I make an animated 3D model in Milkshape, and export it as .B3D, do I have animation too ?
Alternatively, can I export and use animated MD2 from within Milkshape - as appears to be ?
Thanks for attention,
Sergio.
I would like to make my own 3D animated models to use in Blitz3D.
On some tutorial about Milkshape, I've seen that LightUnwrap and CharacterFX are also used.
To be more specific, I usually see this scenario:
- Milkshape for modelling
- LightUnwrap for UV mapping (which I don't know what means)
- CFX for bones and animations.
So, here are some questions:
Should I consider to use all these three tools to make my animated models, or can I just use Milkshape to do the whole job ?
Is perhaps Milkshape good only for modelling, but bad for UV mapping and animation ? (that would explain the use of the other 2 tools).
Another question:
Does the .B3D file retain the animations ? I mean, if I make an animated 3D model in Milkshape, and export it as .B3D, do I have animation too ?
Alternatively, can I export and use animated MD2 from within Milkshape - as appears to be ?
Thanks for attention,
Sergio.