Multi-Texturing

Blitz3D Forums/Blitz3D Programming/Multi-Texturing

That's what I thought. The terrain should be textured with two textures that have certain parts masked in the texture and then blend them together according to the textures, right? I've never done this sort of thing and now I'm working with an artist who is used to having a separate masking layer. Basically, I just want to know how other people are creating nice multi-textured terrains and importing them to .b3d format?