Because the error happens the first time you try to use "boxmsh" the problem was that the model simply wasn't loaded (I would think that the error should be on the LoadMesh line but this is how Blitz works.) Assuming you exported to b3d and spelled the filename correctly you are not referencing the right path. For what you wrote the b3d file must be in the same directory as the .bb file. One fairly common problem here is that you haven't created a .bb file because you haven't saved the code; save to the same directory as the b3d file before you run the code.
file format (milkshake to blitz?
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