TOTAL TERRAIN 2 - v0.29 - screens and new download - now featuring BlitzUI

Miscellaneous Forums/Blitz Showcase/TOTAL TERRAIN 2 - v0.29 - screens and new download - now featuring BlitzUI

Preview? As in the heightmap? Or as in the 3D terrain? If the latter, it's what's on the screen in front of you! If the former, that's easy enough...

Working on the Save/Load/Export and file selector now. By the way, the native file format is bmp, BUT! It uses ALL 3 RGB channels rather than being greyscale. Why? Because a greyscale heightmap has 256 possible heights. A full colour heightmap, while not looking pretty in itself, generates 256x256x256 possible heights; that's 16.7 million - a lot more accurate. It's easy enough to write a function to replace LoadTerrain() and TT will generate that at the click of a button. It'll also export to traditional greyscale heightmap for the purists.

@Moses - sorry! But I did put in the readme that the save wasn't there yet :)

@ sswift - are you and SSS the same man? Or did you just like what he wrote? ;)