Robs method looks just as good though although if you have 5 lights in a room with 4 baddies and the player it may fall down.
How so? it checks for the 2 nearest lights to the player and puts DX lights there, also I've just added an extra bit of code that dims them as you move further away (kind of like fall off).[quote]Doc, is the handrails and supporting crossmembers in the second picture all geometry, or is it done with alpha transparencies?[quote]It's geometry.