spheremapped celshading

Blitz3D Forums/Blitz3D Programming/spheremapped celshading

Dig dig dig dig dig ... ah, here it is:

http://members.cox.net/mirage106/toonshadow.zip

From an ancient discussion. One camera renders an image of a two- or three-tone sphere to a texture, which is applied spheremap-style to another object. If you want to move the lightsource, you just have to rotate the sphere.