Mouse problem and resolution switching problem

Blitz3D Forums/Blitz3D Programming/Mouse problem and resolution switching problem

Blitz itself cannot help with this, as it only deals with it's own window.
As for checking to see if coords are outside or not, just use this:

MOUSE_OUTSIDE=false
If mouseX()>=GraphicsWidth() or mouseX()<=0 then MOUSE_OUTSIDE=true

If mouseY()>=GraphicsHeight() or mouseY()<=0 then MOUSE_OUTSIDE=true



...Or similar. This will react if the mouse travels outside the window, but also at the very very edge (but one pixel shouldn't make too much of a difference I hope)





I reckon API calls etc. may be able to do all you require quite simply- but - that sort of stuff's way beyond me.