Okay, couple of B3D questions. When I'm running an application in a window and I move the mouse cursor outside of the window really fast it just supplies the last pair of co-ordinates. Is there any way to detect that the mouse is now outside the window at all? Get it's real co-ordinates in effect? Or just find out that it's outside the window?
Also when switching from full-screen to windowed the application stays on top of all other windows regardless if I try swapping to another window. If you start it in windowed mode then you can switch between windows without problem which is nice. Any way to stop this problem?
Also when switching from full-screen to windowed the application stays on top of all other windows regardless if I try swapping to another window. If you start it in windowed mode then you can switch between windows without problem which is nice. Any way to stop this problem?