Mouse problem and resolution switching problem

Blitz3D Forums/Blitz3D Programming/Mouse problem and resolution switching problem

Okay, couple of B3D questions. When I'm running an application in a window and I move the mouse cursor outside of the window really fast it just supplies the last pair of co-ordinates. Is there any way to detect that the mouse is now outside the window at all? Get it's real co-ordinates in effect? Or just find out that it's outside the window?

Also when switching from full-screen to windowed the application stays on top of all other windows regardless if I try swapping to another window. If you start it in windowed mode then you can switch between windows without problem which is nice. Any way to stop this problem?