It's difficult to explain. Basically, my method means that the leagues close to your league, plus the top leagues, are modelled in detail because the results may affect you, the players are big players (and thus affect international results) etc. But when in the Brazilian Third Division, the results and players of the Rymans League mean nothing to you so they are done in minimal detail.
It's a trade off, but I'd much rather simulate all the leagues in some way rather than do a lot with a few and discard the rest completely. You lose the illusion of a footballing world - just look at CM4. The processing constraints mean you run less leagues, which means you lose a little bit of the illusion of a real world.
It's a trade off, but I'd much rather simulate all the leagues in some way rather than do a lot with a few and discard the rest completely. You lose the illusion of a footballing world - just look at CM4. The processing constraints mean you run less leagues, which means you lose a little bit of the illusion of a real world.