well, why don't you just free the entity, then delete the object
then create a new one when you need it, or am i missing something?
try this
FreeEntity thisdrone\dronehandle delete thisdrone.drone
then create a new one when you need it, or am i missing something?
try this
Graphics3D 800,600 SetBuffer BackBuffer() light=CreateLight() eship=CreateSphere() PositionEntity eship,-30,0,0 camera=CreateCamera() PositionEntity camera,0,0,-20 Gosub setup While Not KeyHit(1) If KeyDown(200) Then Gosub createnewship Gosub updateships UpdateWorld RenderWorld Text 0,0," press up key to generate enemy craft" Flip Wend End .updateships For enemy.ship=Each ship enemy\y=enemy\y-enemy\speed PositionEntity enemy\entity,enemy\x,enemy\y,0 If enemy\y<-9 Then FreeEntity enemy\entity:Delete enemy.ship; free the entity then delete the type object End If Next Return .createnewship enemy.ship=New ship enemy\entity=CopyEntity(eship); copy the eship entity enemy\x=Rnd(-10,10) enemy\y=9 enemy\speed=Rnd(0.1,0.5) Return .setup Type ship Field entity Field x,y# Field speed# End Type Return