While gvIsDone = 0 TurnEntity lvCube,0,0.1,0 TurnEntity lvSphere,0,-0.1,0 HideEntity lvSphere ShowEntity lvCube UpdateWorld CameraClsMode gvCamera,True,True RenderWorld DrawImage lvSprite,imgX,imgY HideEntity lvCube ShowEntity lvSphere CameraClsMode gvCamera,False,True RenderWorld If KeyDown(205) Then imgX = imgX + 2 If KeyDown(203) Then imgX = imgX - 2 If KeyHit(1) Then gvIsDone = 1 Flip Wend
How do I get 3D in front of 2D?
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