" don't know about the white circle; never tried that. What I do is similar but the texture image is simply white for the top two-thirds and grey for the bottom third."
i've tried that but all i get is a little bit of shading on the bottom of the object and it doesn't look all that great.
lilprog -- change the third param of your entitytexture commands to 0. sorry about that. the third param is the frame of the texture if it's an animated texture, and since they aren't, it comes out all white.
i've tried that but all i get is a little bit of shading on the bottom of the object and it doesn't look all that great.
lilprog -- change the third param of your entitytexture commands to 0. sorry about that. the third param is the frame of the texture if it's an animated texture, and since they aren't, it comes out all white.