Yea, BlitzUI was designed for Blitz2d / Blitz3d mainly.. but I discovered a cool advantage to using it in Blitz+ that can't be done with Blitz2d / Blitz3d. If you create a window in BlitzPlus with 0 as the flag (no titlebar, border etc) and create a canvas the size of the window you can create a completely customised skinned window using the BlitzUI window and controls.
Example
This is the method I'm using to create the application I'm working on atm.
Example
This is the method I'm using to create the application I'm working on atm.