ah i see, so you only have control of roll and pitch? my code is still easily usable by using tformvector. make sure you understand my code in 2d, then instead of using sin(angle)*thrust and cos(angle)*thrust, start with a tformvector 0,0,thrust,ShipEntity,0
once this is done, your x component of thrust is tformedx, your y component tformedy, and your z component tformedz. if you cant do it, let me know, and il do it for ya ;)
once this is done, your x component of thrust is tformedx, your y component tformedy, and your z component tformedz. if you cant do it, let me know, and il do it for ya ;)