those pesky bones

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hiya.
i'm making a game at the moment and i got a character .b3d character exported from max that i want to animate. i got all the animating sorted fro keystrokes but hten on top of that i want his gun arm to point at what ever it needs to.

I've done this using the arm=findchild(model,"blah blah blah")
and then the
pointentity(arm,target). this kindal works but the pivot of the arm is all funked up.

I guess what i'm asking is if anyone knows away to rotate the pivot of a bone without distorting the model. so that when i say point at something it points with the tip of the bone rather than the left hand side.




hope that made sence.

nibby