NTense,
Yes, that is a bug that I haven't got round to fixing yet. I originally setup the AI so that if the enemies were more than "x" distance away from you then they didn't do anything, (not even the idle anim as they were so far away you wouldn't see it anyway) this was done to keep the frame-rate up. I will sort it out.
There are no more missiles to pick up! I should have put this in the readme, but I forgot. Basically at the top of the screen on the right you have your ENERGY reading. Firing your laser takes 1 point of energy, firing a missile takes 10 points. Your energy slowly recharges (as does your health if you take a kicking!), so the idea is to play a bit of cat 'n' mouse with the enemies. Now you know that, do you think it's a good idea?
I don't think I'll be able to include destructible buildings as they are all addmesh'd together, again to keep the frame rate up by keeping the number of surfaces low. I want to add more buildings to give it a bit more variety, so I suppose that some of them could be destructible, e.g. power stations or similar?
I am thinking of a total change in the game actually, replacing all the enemy robots with things like tanks, etc., so you are the only giant robot mech thing.
Actually, delete the "giant" part there as I am also considering scaling your character way down so it's more of a hard-suit type of thing rather than a giant robot or mech.
This would also coincide with changing to a top-down or isometric viewpoint and a simpler control system (i.e. cursors to go forwards/backwards and turn left/right with CTRL and ALT to fire) which I am also considering.
Thanks all!
Cheers,
Ryan
Yes, that is a bug that I haven't got round to fixing yet. I originally setup the AI so that if the enemies were more than "x" distance away from you then they didn't do anything, (not even the idle anim as they were so far away you wouldn't see it anyway) this was done to keep the frame-rate up. I will sort it out.
There are no more missiles to pick up! I should have put this in the readme, but I forgot. Basically at the top of the screen on the right you have your ENERGY reading. Firing your laser takes 1 point of energy, firing a missile takes 10 points. Your energy slowly recharges (as does your health if you take a kicking!), so the idea is to play a bit of cat 'n' mouse with the enemies. Now you know that, do you think it's a good idea?
I don't think I'll be able to include destructible buildings as they are all addmesh'd together, again to keep the frame rate up by keeping the number of surfaces low. I want to add more buildings to give it a bit more variety, so I suppose that some of them could be destructible, e.g. power stations or similar?
I am thinking of a total change in the game actually, replacing all the enemy robots with things like tanks, etc., so you are the only giant robot mech thing.
Actually, delete the "giant" part there as I am also considering scaling your character way down so it's more of a hard-suit type of thing rather than a giant robot or mech.
This would also coincide with changing to a top-down or isometric viewpoint and a simpler control system (i.e. cursors to go forwards/backwards and turn left/right with CTRL and ALT to fire) which I am also considering.
Thanks all!
Cheers,
Ryan