Cut Scenes

Blitz3D Forums/Blitz3D Programming/Cut Scenes

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

not sure if it's the best way or most efficient, but what I would do is build an array or include a file containing a set of DATA statements concerning the movement and animation details of all that i required in your cutscene.

For instance,here is a pseudo-example:

DATA entityhandle,turnx,turny,turnz,movex,movey,movez,animatesequencestart,animateseqencelength


perhaps this data could be stored whilst 'acting' it ot in game by first inserting some code to record entitypitch,yaw,roll;entityx,y,z etc into your game loop.

It will require a LOT of small movements, but the more in it, the better it will look.