ok that makes sense, and I have tried implimenting it, the problem is now the actual object is flipped as well as the black mesh, heres my code am i doing it in the wrong order?
Bed=LoadMesh("Furniture\bed.3ds")
Bed_shadow=CopyEntity(Bed)
FlipMesh(bed_shadow)
ScaleEntity bed_shadow,1.01,1.01,1.01
EntityColor bed_shadow,0,0,0
EntityParent bed_shadow,bed
ScaleEntity Bed,.3,.2,.4
PositionEntity Bed,100,20,0
RotateEntity Bed,0,90,0
Rob
P.S. I still dont know about this spherical environment maps.
Bed=LoadMesh("Furniture\bed.3ds")
Bed_shadow=CopyEntity(Bed)
FlipMesh(bed_shadow)
ScaleEntity bed_shadow,1.01,1.01,1.01
EntityColor bed_shadow,0,0,0
EntityParent bed_shadow,bed
ScaleEntity Bed,.3,.2,.4
PositionEntity Bed,100,20,0
RotateEntity Bed,0,90,0
Rob
P.S. I still dont know about this spherical environment maps.