Yes, Ed suggested this to me about a month ago. Thanks for showing me the light!
Birdie was kind enough to post a UV transformation function, and if it works okay I will return with a quick-and-dirty shadow mapper to make pre-calced lightmaps.
You may notice in Unreal II the static meshes have identical shadows on them! The actual brightness of the faces appears to be vertex-lit.
Skilled modelers and espcially skinners are needed.
Birdie was kind enough to post a UV transformation function, and if it works okay I will return with a quick-and-dirty shadow mapper to make pre-calced lightmaps.
You may notice in Unreal II the static meshes have identical shadows on them! The actual brightness of the faces appears to be vertex-lit.
Skilled modelers and espcially skinners are needed.