Given a U and V value, transform that to 3D coordinates

Blitz3D Forums/Blitz3D Programming/Given a U and V value, transform that to 3D coordinates

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I can't tell if it's any use, but there's a point-in-triangle algorithm near the bottom of this page:

http://homepages.borland.com/efg2lab/Library/Delphi/Graphics/Math.htm

And another:

http://www.blackpawn.com/texts/pointinpoly/default.html