Texturing problem 3dmax -> blitz3D

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3ds support the UVW MAP export with 3d max

I have a for example a box in 3d studio max.
then I choose in 3dmax the UVW MAP and there I can choose:
-planar
-cylind.
-spherical
-shrink wrap
-box
-face
-XYZ to UVW

I choose Face because I get the tiled map exact fit together.
Then I export the 3ds and I see that that works perfect.


But for the other options like bump mapping etc that don't work I know now, I'm going to try fake the bump mapping.

BTW. I hate to design textures in blitz3d with code, that's why I use 3d max.

Thanks for helping