VertexTexCoords

Blitz3D Forums/Blitz3D Programming/VertexTexCoords

Note that Ultimate Unwrap now supports a second UV set so you can set them in that tool and export to b3d file format. Normally the 2nd UV set is used for lightmapping (and is therefore set automatically in your lightmapping tool) but I've been using it for tricky texturing effects on terrain.