It looks like you are tiling the texture in the material properties. I don't know if 3ds supports texture tiling (I've never actually tried it) but it certainly looks like the texture is tiled in 3D Studio Max but being stretched out in Blitz. You will need to either tile it using a different method (most likely scaling up the UV coordinates and leaving the tiling properties in the material set to 1) or apply the texture in code in Blitz, adjusting ScaleTexture.