Texturing problem 3dmax -> blitz3D

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H!

I'm working with 3d studio max textures , because I work with 3d max but when I export the .3ds file and copy the texture file in the game directory then I see a ugly other texture.

-how could I use my textures that I made in 3d max ?

For the example I upload this (high jpg).

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I think that you people now say:
You can't because the map editor in 3d max is software made and blitz3d don't support that.

But how can I make the best textures then ?

Thanks