Windowed Graphics mode used to have an X, in BlitzPlus 1.11 and it does in Blitz3D.
The reason why it doesn't now is because of the event-driven system of BlitzPlus. Users were complaining that because full-screen (Graphics mode) games written in BlitzPlus didn't bother having WaitEvent, there was no event handling for the X button so it was impossible to close the window, you couldn't even click the "End" button on the debug window!! Therefore, Mark took out the X button altogether.
The good side is that now you can click the End button on the debug window to close your game in debug mode. But it is assumed that if you want to have windowed games, you should use a window gadget and a canvas. It gives you much more control.
That's your answer, like it or lump it.
The reason why it doesn't now is because of the event-driven system of BlitzPlus. Users were complaining that because full-screen (Graphics mode) games written in BlitzPlus didn't bother having WaitEvent, there was no event handling for the X button so it was impossible to close the window, you couldn't even click the "End" button on the debug window!! Therefore, Mark took out the X button altogether.
The good side is that now you can click the End button on the debug window to close your game in debug mode. But it is assumed that if you want to have windowed games, you should use a window gadget and a canvas. It gives you much more control.
That's your answer, like it or lump it.