Is Milkshape that clever ?
Can you create a hierarchial type animation sequence used by the md2 model format and then simply export as a boned .b3d animated mesh ?
Does it create the bones during the export process ?
Could you then by the same token export a boned skeletally animated model as an md2 with all the anim info ?
Will the export process create all the Morph Targets ?
My guess is that you would lose all animation info in the process.
Can you create a hierarchial type animation sequence used by the md2 model format and then simply export as a boned .b3d animated mesh ?
Does it create the bones during the export process ?
Could you then by the same token export a boned skeletally animated model as an md2 with all the anim info ?
Will the export process create all the Morph Targets ?
My guess is that you would lose all animation info in the process.