Attaching a sword to a character

Blitz3D Forums/Blitz3D Programming/Attaching a sword to a character

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

If you export an animated md2 to b3d surely you would end up with a mesh with no animation info - so you would have to create a skeleton - bind this to your mesh and re-do all the animation using the bones.