Collision Vector and Force...need help

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Couple of things there. The balls would fall through the walls if you rotate the cube while they are in contact with it. Collisions where both objects are moving are only sphere to sphere. Note Halo is using sliding collisions, that might help. Intuitively I would say it should not make a difference, but you might imagine that at some points in the cube you will have two or more collisions to deal with at the same time. Sliding collisions might help in this respect even its a bit of a fudge.