Collision Vector and Force...need help

Blitz3D Forums/Blitz3D Programming/Collision Vector and Force...need help

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I took halo's cube in his app and rotated it. The balls did not roll and fell right thru the walls. Quite odd. I also tried Shawn's code (that's where Darkeagle got his bounce code from) and that intermittently sticks too. I just think there's a lot of unnecessary math going on to make the collisions bounce correctly. And that may be due to the built in collision of Blitz. I DON'T know if that's true tho.

And theoretically, as long as the CollisionN commands return the correct collision normal then the ball should bounce in the right direction regardless of the walls orientation.