It's pretty simple. You place a ball above a surface. Apply gravity. Check for the collision. At the moment of collision you gather some information. The velocity of the ball, the collision normal using CollisionNX-Y-Z. You take something like this:
And add it back into the velocity. Is there something to do with Blitz's collision system that makes this unreliable? Sometimes the ball bounces. Sometimes it sticks to the floor. Sometimes it bounce twice then sticks to the floor. Anyone know what the deal is?
See Below...
And add it back into the velocity. Is there something to do with Blitz's collision system that makes this unreliable? Sometimes the ball bounces. Sometimes it sticks to the floor. Sometimes it bounce twice then sticks to the floor. Anyone know what the deal is?